\ TECHNICAL ARTIST
\ 3D ARTIST
\ GAME DESIGNER
\ GAME DEVELOPER
\ SOLO
\ UNITY ENGINE
\ MAYA
_Mobile game I solo developed for my final major project at University, built in Unity.
_Created an Ai behaviour tree for the enemies to roam, search, chase and attack.
_Modelled all characters using a lowpoly and flat art style using Maya.
_Built a custom shader to allow for receiving and casting shadows on an unlit surface.
_Designed intricate levels using an hexagonal grid and environmental cues.
_Programmed and designed a fluid combat and movement system using paths drawn by the player.
_Created user interface elements including a full functioning menu using Illustrator
Pocket Ninja is a 3D hyper-casual, stealth game for mobile. The gameplay consists of guiding the Ninja/Player by drawing a path with your finger; this movement is also the foundation for combat by drawing paths into enemies to attack them.
You must time your movement precisely and use shadows to stay hidden. You can also use throwing stars to interact with the environment or distract enemies which creates unique ways of beating levels.