\ TECHNICAL ARTIST
\ GAME DEVELOPER
\ SOLO
\ UNITY ENGINE
_Solo developed this game while working at a start-up studio, built using Unity. I was responsible for Game Development and Technical Art
_Designed and created visual effects for different demolish animations using particle systems and animations within Unity, including a wrecking ball, laser beam, abduction ray, black hole, freeze effect, and collapsing tower.
_Simulated gameplay by making developer tools with options for gameplay testing.
_Worked with an in-house sound designer to integrate their work into a sound manager I created.
_Developed an NPC tool to simulate people in the city using waypoint movement and animation states.
_Created a leaderboard system that can read and write data to display player scores on an interactive menu after the match.
_Built environments using external assets including a city scape, space station, jungle temple, and an aquarium.
_Coded custom Ai to simulate fish movement for the underwater level.
Stack Royale is a battle royale adaptation of the widely popular tower stacking games.
Players will go head to head, up to 8 players, to see who can stack their tower the highest without failing. Otherwise, their tower will be destroyed in spectacular ways with over the top demolish effects such as lasers, explosions and more!