\ TECHNICAL ARTIST
\ GAME DEVELOPER
\ SOLO
\ UNITY ENGINE
_Solo developed this game while working at a start-up studio, built using Unity. I was responsible for Game Development and Technical Art
_Created a cart based movement controller with jumping and aiming features.
_Worked with in-house 3D artist and sound designer to assist and integrate their work.
_Developed a bot Ai behaviour tree to mimic player actions and react to the environment.
_Level designed and built the environment using external assets and building my own inside Unity.
_Created an interactive path creator tool for the roller coaster tracks that players can ride on.
_Constructed a modular item system using random boxes that grant different weapons/power ups, including a hammer, water balloon, cream pie, shield, speed boost, and gag flower.
_Made weapon and power up visual effects using particle systems, including a shield bubble, water splash, boost trail, and track trail.
Dunk Department is a 3D, family friendly take on a traditional first person shooter. The player controls a motorised dunk tank and must use a variety of gags and gadgets to dunk other players by hitting their target in this free-for-all deathmatch.
Zoom around the map to find item boxes containing unique projectiles and power-ups, while utilizing many theme park rides with ramps and boosts to gain an advantage on your enemy!