\ TECHNICAL ART
\ ENVIRONMENTAL ART
\ UNITY ENGINE
\ MAYA
\ SUBSTANCE DESGINER
_Created a custom shader for the screens that breaks the image into RGB pixels for a realistic CRT display effect.
_Overcome the challenge of creating optimised but convincing rooms in the windows by creating an interior mapping shader.
_Modelled modular building panels and parts that can be snapped together to create building variations.
_Modelled a vending machine using Maya and textured using Substance Painter.
_Built a tool to create signs that can easily swap the font and colours of the text.
_Learnt how to properly light a scene and add post processing within Unity using the Universal Render Pipeline.
_Made a trimsheet to texture the buildings.
_Created material textures using Substance Designer including metal panels, concrete path, and a dirt ground.
3D dystopian street environment built in Unity Engine, inspired by Cyberpunk 2077 with a focus on lighting a night-time environment. Created as one of my projects on my real-time 3D boot camp at Mastered.