_CRASH SITE

\ 14-08-2023

_TAGS

\ TECHNICAL ART
\ ENVIRONMENTAL ART
\ UNREAL ENGINE
\ MAYA
\ SUBSTANCE PAINTER

_OVERVIEW

_Modelled the spaceship using Maya.

 _Textured the spaceship using a stylized material I created in Substance Painter.

_Made a Runtime Virtual Texture for the landscape material to match the grass colour to the ground colour it is placed on.

_Created a tree material that allows for custom leave textures, wind control, and colour gradients.

_Used the software TreeIt to create and design the trees.

_Shaped the terrain using Unreal's landscape tools.

_Edited the volumetric clouds inside Unreal to look more stylized.

_Overcome the task of learning Unreal Engine from scratch. From getting familiar with the interface to utilizing tools for a smoother workflow.

_DESCRIPTION

3D Stylized environment built in Unreal Engine, inspired by Studio Ghibli animated films with a focus on learning Unreal Engine. Created as one of my projects on my real-time 3D boot camp at Mastered.

_GALLERY

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