\ TECHNICAL ART
\ ENVIRONMENTAL ART
\ UNREAL ENGINE
\ MAYA
\ SUBSTANCE PAINTER
_Modelled the spaceship using Maya.
_Textured the spaceship using a stylized material I created in Substance Painter.
_Made a Runtime Virtual Texture for the landscape material to match the grass colour to the ground colour it is placed on.
_Created a tree material that allows for custom leave textures, wind control, and colour gradients.
_Used the software TreeIt to create and design the trees.
_Shaped the terrain using Unreal's landscape tools.
_Edited the volumetric clouds inside Unreal to look more stylized.
_Overcome the task of learning Unreal Engine from scratch. From getting familiar with the interface to utilizing tools for a smoother workflow.
3D Stylized environment built in Unreal Engine, inspired by Studio Ghibli animated films with a focus on learning Unreal Engine. Created as one of my projects on my real-time 3D boot camp at Mastered.